Introduction, how to play
Rocket League is a high-energy video game that combines soccer with rocket-powered cars.
Players control vehicles to hit a large ball into the opposing team's goal to score points, competing in matches that typically last five minutes.
The game is played in various modes, including solo, duo, or team-based formats, across different arenas.
Mastering the controls involves accelerating, jumping, boosting, and using precise car movement to hit the ball effectively while defending your goal.
Strategy, quick reflexes, and teamwork are essential to outmaneuver opponents and win matches.
Basic rules
Rocket League's basic rules involve a game of soccer with rocket-powered cars, where players score by hitting a ball into the opponent's goal.
Key "rules" include teamwork, rotations (leaving space and returning to your side after going for the ball), communication, and positioning.
Specific match rules for official play often involve default settings, specific maps like DFH Stadium, minimum and maximum roster sizes, and rules for handling disconnects.
A fundamental "unwritten rule" for kickoff is that the player on the left takes the ball.
In-Game Objectives & Basics
Goal:
Score by using your rocket-powered car to hit the ball into the opponent's net.
Boost:
Collect boost pads to get temporary speed and jump advantages, which are crucial for aerial maneuvers.
Kickoff:
At the start of a game or after a goal, players from both teams position themselves to hit the ball at the center of the field. A common "unwritten rule" is that the left player goes for the ball.
Teamwork & Positioning:
Rocket League is a team game, so trust your teammates, be aware of their positions, and rotate to maintain good field coverage.
Match & Tournament Rules (Official Play)
Rosters: Teams have minimum and maximum player counts for different match types (e.g., 2 for 2v2, 3 for 3v3).
Default Settings: Games are played with default settings unless otherwise specified.
Map/Arena: DFH Stadium is often the required arena for games in official tournaments.
Substitutions: Players can only switch between games, not during a game, to ensure fair play.
Disconnections: Intentionally disconnecting from a match can result in a forfeit. Unintentional disconnections are handled differently, with the player attempting to rejoin the game as soon as possible.